Shortly after the Nvidia announcement, Microsoft follows by adding DirectX Raytracing to the DirectX 12 api. According to the manufacturer, the technology clears the way for games that are partly ...
Futuremark is thrilled to join Microsoft onstage for an announcement, which they followed with a presentation of our their work in developing practical real-time applications for new Raytracing ...
Futuremark are introducing a new 3DMark real-time raytracing benchmark later this year to test Microsoft's DirectX Raytracing API on your graphics card. And it is going to give your current-gen ...
Project Helix's GPU to deliver a massive uplift in performance, will be powered by advanced new ML-based neural chips.
As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you. UL Benchmarks have announced and released a new ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
The PC industry is finally making a push toward a “holy grail” rendering technique that makes computer-generated imagery in movies appear so much more lifelike than the graphics in games. At GDC 2018 ...
Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
Epic Games has confirmed it is bringing native support for DirectX Raytracing (DXR) to its Unreal Engine in the next release, version 4.22, as Nvidia continues to promote real-time ray tracing ...
Ray tracing was first announced for gaming in March 2018 for the DirectX 12 API at the Game Developers Conference (GDC). However, the first game using this ray tracing technology, Battlefield V, ...
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