When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
6don MSN
Ignoring Valve's Half-Life lessons, Baby Steps dev says trolling players with level design is good
"Why are we intentionally creating this experience that Half-Life is going to such great lengths to avoid?" ...
Bloodborne's level design stands out due to its detail and verticality, creating a visually striking and immersive experience. Elden Ring's level design, while different in structure, also impresses ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
Jack Coleman (He/Him) is a Lead Editor from Ireland. This is his third full year in games media, having previously worked freelance for various outlets, including NME. Amidst the disappointing news of ...
Genshin Impact has offered some scaled-back in-game creation for players before. Events like Divine Ingenuity let players create custom challenges for one another to take on, while Serenitea Pot has ...
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