I am making "Cabomon," a monster-collecting RPG featuring vegetables and fruits as motifs. For a while now, I have been writing the same thing. The map is drawn, the seams are connected, and all the ...
unity-events - A code focused strongly typed event system with global system and per GameObject system Unity3d-Signals - Signals are in-memory publish/subscribe system and effectively replace Unity ...
Game-development Agent Skills for AI coding agents: install once and a master router loads the right skill for your engine and task. 66 original, version-pinned skills (plus a master router) in the ...
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