Developer reference for the full asset pipeline: from raw game files to pixels on screen. ┌─────────────────────────────────┐ │ ASSET SOURCES │ │ │ │ cache/landimages/*.cab ...
rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, cube_vertices, 0, sizeof(Vec3fa), 8); rtcSetSharedGeometryBuffer(geom, RTC_BUFFER_TYPE ...
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