float age = 100; // Life of each particle <-- invrease that value for larger fog float maxSpeed = 1; // Max speed each particle is spit out at float minSpeed = 1; // Min speed each particle is spit ...
integer bounce = TRUE; // Make particles bounce on Z plan of object integer interpColor = FALSE; // Go from start to end color integer interpSize = TRUE; // Go from start to end size ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results