Unity's new AI tool will remove the need for coding in game development entirely, claims CEO Matthew Bromberg.
In a world where there is continuous rapid change, organizational strength is not only in technology, products or even strategies, but within the individuals working behind them. Organizations cannot ...
Deadline’s Read the Screenplay series spotlighting the scripts behind the awards season’s most talked-about movies continues with Warner Bros‘ Sinners, written and directed by Ryan Coogler who ...
Unity's growth appears to be improving, driven by the rollout of its Vector AI advertising platform. Vector AI is now Unity's largest and fastest-growing segment, and its growth is still accelerating.
a clear FPS monotonicity graph, essential performance telemetry, and a powerful in-game debug console. The console captures all log messages from the standard debug stream and allows you to invoke ...
When you open the Task Manager on your Windows computer, you'll find a long list of processes running in the background. All these processes are related to different features of Windows. For instance, ...
If you encounter the error message, ‘There is a problem with Microsoft Windows App Runtime Dynamic Dependency LifetimeManager‘ during system startup or while ...
Announced at the May 2024 launch of Arm-powered Copilot+ PCs, the Windows Copilot Runtime is at the heart of Microsoft’s push to bring AI inferencing out from Azure and on to the edge and our laptops.
A category of synthetic organisms dubbed “mirror life,” whose component molecules are mirror images of their natural counterpart, could pose unprecedented risks to human life and ecosystems, according ...
Exactly one year ago, Unity announced runtime fee pricing for its popular cross-platform game engine, which caused developers around the world to berate the company online. Unity made some changes in ...
Unity is scrapping its Runtime Fee and returning to its previous seat-based subscription model, with price increases for Unity Pro and Unity Enterprise users. This decision, announced by Unity CEO ...
Unity has ditched a controversial fee it was charging game developers. The game engine maker says it’s focusing on its seat-based subscription fee (i.e. an annual payment for each person using the ...