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unity.com
Skinned Mesh Renderer is invisible when istantiated
I have a model, that has been exported from blender to unity (.fbx). All the closing are a separate GameObject that had been extruded from the original mesh and then separated (if it is relevant). Thus I have a skinned mesh renderer in unity. Everything is displayed as it should. But if I make a prefab of one of those objects, delete it from ...
Jun 3, 2020
Unity Skinned Mesh Tutorial
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Unity Tip: Bake objects into a single skinned mesh to allow for tons of animated guns (or other stuff I suppose) with a low performance cost!
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